Publications

How to cite / acknowledge the VR & Digital Engineering Platform

Authorship:

   

Fondation Campus Biotech Geneva (FCBG) adheres to the basic rules of Scientific Integrity regarding authorship of scholar work.

All articles and publications that use any FCBG resources (equipment, protocol assistance and expertise, analyses, …) must have an author directly affiliated with FCBG when the staff member:

  • have made an essential contribution to the planning, carrying out, evaluation and verification of the research work;
  • have participated in the writing of the manuscript;
  • and have approved the final version of the manuscript.
   

Acknowledgements:

  

When the VR & Digital Engineering Platform provides a platform contribution (simple data acquisition, assistance in setting up procedures for presentation and collection of behavioral data, etc.), only a sentence in the acknowledgments is needed. For acknowledgements in articles, publications, projects, presentations…, the following text can be added:

“This study was supported by the VR & Digital Engineering Platform, Fondation Campus Biotech Geneva, Geneva, Switzerland.”

Borghese, F., Henckaerts, P., Guy, F., Perez Mayo, C., Delplanque, S., Schwartz, S., & Perogamvros, L. (2022). Targeted Memory Reactivation During REM Sleep in Patients With Social Anxiety Disorder. Frontiers in Psychiatry, 13, 904704. https://doi.org/10.3389/fpsyt.2022.904704
Gauthier, B., Albert, L., Martuzzi, R., Herbelin, B., & Blanke, O. (2021). Virtual Reality platform for functional magnetic resonance imaging in ecologically valid conditions. Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology, 1–12. https://doi.org/10.1145/3489849.3489894
Tian, N., & Boulic, R. (2024). Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG. IEEE Transactions on Visualization and Computer Graphics, 30(5), 2379–2389. https://doi.org/10.1109/TVCG.2024.3372066
Schaerlaeken, S., Glowinski, D., Rappaz, M.-A., & Grandjean, D. (2019). “Hearing music as . . .”: Metaphors evoked by the sound of classical music. Psychomusicology: Music, Mind, and Brain, 29(2–3), 100–116. https://doi.org/10.1037/pmu0000233
Franza, M., Sorrentino, G., Vissani, M., Serino, A., Blanke, O., & Bassolino, M. (2019). Hand perceptions induced by single pulse transcranial magnetic stimulation over the primary motor cortex. Brain Stimulation, 12(3), 693–701. https://doi.org/10.1016/j.brs.2018.12.972
Thézé, R., Gadiri, M. A., Albert, L., Provost, A., Giraud, A.-L., & Mégevand, P. (2020). Animated virtual characters to explore audio-visual speech in controlled and naturalistic environments. Scientific Reports, 10(1), 15540. https://doi.org/10.1038/s41598-020-72375-y
Gauthier, B., Bréchet, L., Lance, F., Mange, R., Herbelin, B., Faivre, N., Bolton, T. A. W., Ville, D. V. D., & Blanke, O. (2020). First-person body view modulates the neural substrates of episodic memory and autonoetic consciousness: A functional connectivity study. NeuroImage, 223, 117370. https://doi.org/10.1016/j.neuroimage.2020.117370
Cheval, B., Maltagliati, S., Fessler, L., Farajzadeh, A., Ben Abdallah, S. N., Vogt, F., Dubessy, M., Lacour, M., Miller, M. W., Sander, D., & Boisgontier, M. P. (2022). Physical effort biases the perceived pleasantness of neutral faces: A virtual reality study. Psychology of Sport and Exercise, 63, 102287. https://doi.org/10.1016/j.psychsport.2022.102287
DELAHAYE, M., Herbelin, B., & Boulic, R. (2023). Real-time Self-contact Retargeting of Avatars down to Finger Level. ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 37–44. https://doi.org/10.2312/EGVE.20231311
Dominijanni, G., Pinheiro, D. L., Pollina, L., Orset, B., Gini, M., Anselmino, E., Pierella, C., Olivier, J., Shokur, S., & Micera, S. (2023). Human motor augmentation with an extra robotic arm without functional interference. Science Robotics, 8(85), eadh1438. https://doi.org/10.1126/scirobotics.adh1438
Gradi, N., Chopin, A., Bavelier, D., Shechner, T., & Pichon, S. (2024). Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial. BMC Psychiatry, 24(1), 56. https://doi.org/10.1186/s12888-024-05515-7