VR & Digital Engineering Platform Team

Margaux Dubessy

Head of VR & Digital Engineering Platform

Margaux Dubessy joined the FCBG Human Neuroscience Platform as virtual reality engineer in September 2017. She develops solutions in virtual reality to conduct behavioral experiences in immersive and realistic environments.

She is interested in combining systems for recording or stimulating neural or physiological activity (EEG, EMG, TMS, fMRI) with virtual reality. In particular, she is interested in motion capture and its synchronization in real time with VR to investigate the use of this technologies in rehabilitation.

margaux.dubessy@fcbg.ch

Nathan Attia

VR Engineer

Nathan Attia joined the FCBG Human Neuroscience Platform as Engineer in Virtual Reality in October 2021. He develops solutions in virtual reality to conduct behavioral experiences in immersive and realistic environments.

He is an Arts et Métiers engineer and completed his formation at the Laval Virtual Center. He is mainly interested by giving a playful impulsion to the applications in order to make them being more attractives and pleasant to use while keeping the research or medical aspect.

nathan.attia@fcbg.ch

Mael LacourUnity Certified Expert

VR Engineer

Maël Lacour joined the FCBG Human Neuroscience Platform as a Virtual Reality Engineer in September 2020.

He is an expert programmer, that develop specialized mechanisms and interactions for virtual reality and 3D apps.

He strives to create behavioral experiences in immersive and realistic environments, while always improving his knowledge of the mediums.

mael.lacour@fcbg.ch

Arthur Trivier

VR Engineer

Arthur Trivier joined the FCBG Human Neuroscience Platform as a Virtual Reality Engineer and Technical Artist. He develops innovative solutions in virtual reality, focusing on creating immersive and realistic environments for behavioral studies.

With expertise in both technical artistry and VR engineering, Arthur brings a unique combination of creativity and technical skill to his projects. He is particularly interested in refining the visual and interactive aspects of virtual reality experiences, ensuring they are not only functional but also aesthetically compelling and intuitive for users.

arthur.trivier@fcbg.ch